Analysing User Generated Content Related to Art History

For the canon of important works of art, lots of information is available on the Internet. Diff erent Web platforms exist that show artworks with additional information and an Art historical description. While this information is suitable for experts in Art history, users without this expert knowledge may nd this information hard to access because of a vocabulary mismatch between experts and laypersons. In order to allow users with di erent expertise to communicate and comprehend Art in their own vocabulary we have created the explorARTorium (www.explorARTorium.info), which visu-alises artworks in context and allows users to browse along diff erent narratives. The explorARTorium also o ers the possibility to annotate artworks. We have therefore collected a Folksonomy about artworks. Applying Data Mining algorithms on this Folksonomy, we show that the reproduction of Art historical facts is possible. Moreover, we are able to analyse the extent of Art historical knowledge among people of the 21st century.

Visualizing Alternative Scenarios of Evolution in Heritage Architecture

Our objective is to support reasoning tasks in heritage architecture with graphics enabling analysts to visualise and share their understanding of how, from a given set of information, alternative scenarios or evolution can be inferred. The paper comments on the nature of the cognitive processes in historical sciences, and on factors that need to be weighed when interpreting sets of information. Visual solutions are proposed, and illustrated on real cases in Kraków Poland. They help spotting where alternative explanations should be considered in order to avoid unjustified assumptions and certitudes on the evolution of artefacts. The contribution expects to demonstrate that reasoning on uncertainties in historical sciences can be fruitfully backed up by concepts and practices from the infovis community.

A Visual Analytics Approach to Dynamic Social Networks

The visualization and analysis of dynamic networks have become increasingly important in several fields, for instance sociology or economics. The dynamic and multi-relational nature of this data poses the challenge of understanding both its topological structure and how it changes over time. In this paper we propose a visual analytics approach for analyzing dynamic networks that integrates: a dynamic layout with user-controlled trade-off between stability and consistency; three temporal views based on different combinations of node-link diagrams (layer superimposition, layer juxtaposition, and two-and-a-half-dimensional view); the visualization of social network analysis metrics; and specific interaction techniques for tracking node trajectories and node connectivity over time. This integration of visual, interactive, and automatic methods supports the multifaceted analysis of dynamically changing networks.

Visual Assessment of Heritage Architecture Life Cycles

When studying heritage artefacts, and trying to represent what we know of them, it is important to portray not only key moments in their evolution, but also processes of transformation. In this contribution, we introduce a methodological framework of description of architectural changes, and investigate diagrammatic representations as means to visualize the above mentioned framework. We introduce two types of diagrams (diachrograms that distribute along a time axis transitions and states, variograms that detail the nature of the changes) that should help better understanding, how changes over time affect architecture. The paper also underlines key aspects of data in “historical sciences”: uncertainties, incompleteness, long ranges of time, unevenly distributed physical and temporal stratifications.

Do Visualizations Foster Experience Sharing and Retention in Groups? Towards an Experimental Validation

In recent years the visualization of knowledge has been gaining wider attention: visualization is said to enhance human capabilities for knowledge intense activities such as decision making and strategic thinking. However, this is a recent field and still widely unexplored. Thus far, the advantages of knowledge visualization have been investigated mainly through anecdotal evidence and qualitative studies. In this paper, we propose an experimental approach to further comprehend the role of visualization in fostering knowledge sharing. We plan to compare the elicitation and evaluation processes of groups who are provided (1) with an optimal visual support, (2) with a sub-optimal visual support, and (3) without any visualization. The goal of our research is to apply the experimental approach – widely used in studying GSS (Group Support System) but seldom used in knowledge management – to shed light on the role of visualization for knowledge-intensive tasks in groups. We report first preliminary results of an experiment with 56 MBA students and also outline the limitations of our approach.

Collaboration Patterns for Knowledge Sharing and Integration in Second Life: A Classification of Virtual 3D Group Interaction Scripts

In this paper we propose a classification and systematic description structure based on the pattern paradigm for interaction scripts in Second Life that aim at facilitating knowledge sharing and knowledge integration in groups. We present eight examples of such interactions, a description structure to formalize them, and classify them into four classes according to their design scope and added value. Based on this classification we distinguish among sophisticated 3D collaboration patterns, seamless patterns, decorative patterns, and pseudo patterns.

Visual Tools Decipher Historic Artefacts Documentation

Analysing and understanding the evolution of historic artefacts requires the crossexamination of indications ranging from specific pieces of data (remains of the edifice, archival materials, etc.), to generic pieces of knowledge (historical context, comparable cases, theory of architecture, etc.). This research is based on the premise that the artefact’s acts as a media allowing the integration of the above-mentioned heterogeneous indications. Consequently, they may enable information visualisation and retrieval through 2D/3D dynamic graphics. In this contribution, we discuss four SVG-based graphic tools aiming at exploiting visually the relations between an artefact and the above-mentioned indications, i.e. its documentation.

Usability of Diagrams for Group Knowledge Work: Toward an Analytic Description

Diagrams are often conceived as static representations. In this paper, by contrast, we explore how conceptual graphic representations can be used as communicative devices for knowledge-intense activities in groups. We do so by reviewing and extending existing cognitive and communicative dimensions and criteria. The aim of our research is to formalize the description of diagrams used in management discussions, analyzing their communicative and collaborative functions in order to better use them in knowledge creation and sharing in teams. We start with reviewing and merging the literature on cognitive and communicative dimensions and the literature on boundary objects, as well as information visualization, in order to compile the most relevant dimensions for knowledge creation and sharing in team. Thus, we cluster those dimensions obtaining eight macro-dimensions. We propose a formal analysis of diagrams which can be used as a tool for selecting and modifying appropriate visualizations fordifferent knowledge-intensive activities in teams. An application example illustrates this approach.

New Challenges for University Language Teaching in the Course of the Bologna Reform Process

The European University Reform and its restructuring of the course system as well as the reinforcing of international student and professor mobility has as a natural result the extension of obligatory language requests for students of most of the University Faculties. At the same time Universities have to drastically cut back expenses for their language teaching staff. This dilemma has been resolved in different ways by employing freelance teachers, by outsourcing language teaching or by lowering the professional status of University lecturers. The new challenge following the European University reform process compels the Universities to offer qualified language classes and tests to University students in an extended measure. Many Universities created or adopted computer programs for autonomous e-learning activities. The experience of the Bologna University, one of the first in Italy to install computer laboratories with interactive language courses and testing programs, has been a successful way to respond to the urgent demand of guaranteeing qualified language instruction and reliable level exams to University students within the bounds of restricted financial possibilities 

Spatial Distribution and Visual Analysis of Architectural Semantic Features

When facing partial evidence on how architectural objects evolved through time (often due to uncompleted information), it is important to provide the researcher with tools for a cross-examination of cases that may help him better delineate possible values for lacking information. In the case of architecture, we deal with data that can be attached to a given location (distribution in time and space) and to a given generic typology. This opens an opportunity to use pseudo cartographic representations in order to visually distribute objects that share a common typology. Unlike with geographical maps, we should however include visual signs that tell the user about the architectural composition of each object in the data set, as well as about its level of documentation. In this paper we try to demonstrate, using a data set concerning antique theatres, that visual comparative evaluations of the data can provide a major
methodological breakthrough for cross-examination of information on architectural objects.

Virtual Entrepreneurship Lab 2.0: Sharing Entrepreneurial Knowledge by Non-Linear Story-Telling

Digital non-linear story-telling is an ideal approach to share knowledge in large distributed communities and networks. Story-telling combines semantic knowledge and episodic knowledge by explicit problem solving strategies. To facilitate knowledge sharing authoring environments based on multimedia repositories as well as advanced story players are needed. Interoperability with existing information systems can be enhanced by relying on multimedia description standards like MPEG-7 and the use of W3C standard conform community hosting engines. We present an environment for sharing entrepreneurial knowledge by high quality video taped interview sequences from well-known high-tech entrepreneurs.

let’s focus: A Visual Knowledge Communication Suite Enabling Knowledge Dialogues

The efficient, collaborative creation and transfer of knowledge is still a major challenge in many organizations, particularly among different professional groups, such as experts and managers. This paper presents a visual knowledge communication suite that aims at improving the quality of collaborative knowledge communication in face-to-face meetings and in on-line workshops, primarily for synchronous interactions, but also for asynchronous
communication. The paper presents the framework for the developed software and screenshot of its five modules (called ruler, positioner, ideaquarium, tracker and timeliner).

MEDINA: A Semi-Automatic Dublin Core to MPEG-7 Converter for Collaboration and Knowledge Management in Multimedia Repositories

Knowledge creation processes in the cultural sciences have a discursive nature. The cultural scientists participating in these discourses build a community of practice. Reifications in information systems should support four concepts: (1) Content description by metadata, (2) coverage within standards, (3) repository technologies, and (4) platform independence of applications. By the combination of these concepts information systems support cultural scientists to extract and manage knowledge about high-level semantics of multimedia artifacts in open repositories with metadata annotations. Basic support for the latter can be achieved by a loose classification scheme as in Dublin Core, but with more sophisticated MPEG-7 description elements for time based media. We present a system called MEDINA for semi-automatic Dublin Core to MPEG-7 conversion to maintain media already annotated in Dublin Core.

Facilitating Knowledge Communication through Joint Interactive Visualization

This paper presents further research findings on the use of software-based, collaborative visual communication tools for the transfer and creation of professional knowledge in organizational decision making contexts. The paper begins by describing typical knowledge communication situations and summarizes dominating problems in these contexts. It then reports on the real-life experiences in using three visual knowledge communication tools, namely the OnTrack visual protocol tool, the Parameter Ruler application, and the Synergy Map. The application experiences with these tools in four companies show that they can reduce some of the discussed problems. Their main benefits are focus, coordination, documentation, consistency, accountability and traceability. Their major improvement areas are accessibility and flexibility. Implications for further research and for further tool developments are highlighted.

The Image of Insight:

The Use of Visual Metaphors in the Communication of Knowledge

The use of visual metaphors for the transfer of knowledge is a fruitful, but rarely applied communication strategy of experts who strive to convey their insights to others. Although there is a plethora of literature on the benefits of images and metaphors for effective communication, there are only few widely used metaphor templates. In this paper, several possible templates (on four levels) for visual knowledge communication are distinguished and real-life examples of their use are presented. Their advantages and potential risks are addressed. The paper ends with a discussion of future research directions for metaphor-based knowledge
visualization.